From: Tomas Frydrych (firstname.lastname@example.org)
Date: Sun Jun 22 2003 - 14:24:55 EDT
this just makes use of the doesGlyphExist function; should anything
get screwed, just turn the #if 1 in fp_TextRun::_refreshDrawBuffer()
to #if 0.
I am going to remove remapGlyph next.
files: fp_TextRun.cpp, ut_contextGlyph.cpp
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